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ResizeBuffer(Int32,Int32,Byte[],Int32,Int32) Method
See Also 
Leadtools Namespace > RasterImageResize Class > ResizeBuffer Method : ResizeBuffer(Int32,Int32,Byte[],Int32,Int32) Method



row
The number of the row to retrieve. The first row is 0, and the last row is 1 less than the image Height.
column
The column offset within the row to retrieve. The first column offset is 0, and the last column offset is 1 less than the image Width.
buffer
The buffer to hold the image data that this method gets.
bufferOffset
The zero-based index into buffer where retrieving should start.
bytes

The number of bytes to retrieve. Consider the BitsPerPixel, and avoid specifying a number that goes past the end of the row.

  • For a 1-bit image, each byte represents 8 pixels.
  • For a 4-bit image, each byte represents 2 pixels.
  • For an 8-bit image, each byte represents 1 pixel.
  • For a 16-bit image, every 2 bytes represents one pixel.
  • For a 24-bit image, every three bytes represents one pixel.
  • For a 32-bit image, every four bytes represents one pixel.
  • For a 48-bit image, every six bytes represents one pixel.
  • For a 64-bit image, every eight bytes represents one pixel.

You can use the BitsPerPixel property with integer math to calculate the number of bytes needed for a particular number of pixels. For example:

            NumberOfBytes = (Image.BitsPerPixel * NumberOfPixels) / 8;
            if ((Image.BitsPerPixel * NumberOfPixels) % 8)
             ++NumberOfBytes; // Round up if necessary for a 1- or 4-bit image
            

row
The number of the row to retrieve. The first row is 0, and the last row is 1 less than the image Height.
column
The column offset within the row to retrieve. The first column offset is 0, and the last column offset is 1 less than the image Width.
buffer
The buffer to hold the image data that this method gets.
bufferOffset
The zero-based index into buffer where retrieving should start.
bytes

The number of bytes to retrieve. Consider the BitsPerPixel, and avoid specifying a number that goes past the end of the row.

  • For a 1-bit image, each byte represents 8 pixels.
  • For a 4-bit image, each byte represents 2 pixels.
  • For an 8-bit image, each byte represents 1 pixel.
  • For a 16-bit image, every 2 bytes represents one pixel.
  • For a 24-bit image, every three bytes represents one pixel.
  • For a 32-bit image, every four bytes represents one pixel.
  • For a 48-bit image, every six bytes represents one pixel.
  • For a 64-bit image, every eight bytes represents one pixel.

You can use the BitsPerPixel property with integer math to calculate the number of bytes needed for a particular number of pixels. For example:

            NumberOfBytes = (Image.BitsPerPixel * NumberOfPixels) / 8;
            if ((Image.BitsPerPixel * NumberOfPixels) % 8)
             ++NumberOfBytes; // Round up if necessary for a 1- or 4-bit image
            

Retrieves resized data, one line at a time. Supported in Silverlight, Windows Phone 7

Syntax

Visual Basic (Declaration) 
Overloads Public Sub ResizeBuffer( _
   ByVal row As Integer, _
   ByVal column As Integer, _
   ByVal buffer() As Byte, _
   ByVal bufferOffset As Integer, _
   ByVal bytes As Integer _
) 
Visual Basic (Usage)Copy Code
Dim instance As RasterImageResize
Dim row As Integer
Dim column As Integer
Dim buffer() As Byte
Dim bufferOffset As Integer
Dim bytes As Integer
 
instance.ResizeBuffer(row, column, buffer, bufferOffset, bytes)
C# 
public void ResizeBuffer( 
   int row,
   int column,
   byte[] buffer,
   int bufferOffset,
   int bytes
)
C++/CLI 
public:
void ResizeBuffer( 
   int row,
   int column,
   array<byte>^ buffer,
   int bufferOffset,
   int bytes
) 

Parameters

row
The number of the row to retrieve. The first row is 0, and the last row is 1 less than the image Height.
column
The column offset within the row to retrieve. The first column offset is 0, and the last column offset is 1 less than the image Width.
buffer
The buffer to hold the image data that this method gets.
bufferOffset
The zero-based index into buffer where retrieving should start.
bytes

The number of bytes to retrieve. Consider the BitsPerPixel, and avoid specifying a number that goes past the end of the row.

  • For a 1-bit image, each byte represents 8 pixels.
  • For a 4-bit image, each byte represents 2 pixels.
  • For an 8-bit image, each byte represents 1 pixel.
  • For a 16-bit image, every 2 bytes represents one pixel.
  • For a 24-bit image, every three bytes represents one pixel.
  • For a 32-bit image, every four bytes represents one pixel.
  • For a 48-bit image, every six bytes represents one pixel.
  • For a 64-bit image, every eight bytes represents one pixel.

You can use the BitsPerPixel property with integer math to calculate the number of bytes needed for a particular number of pixels. For example:

            NumberOfBytes = (Image.BitsPerPixel * NumberOfPixels) / 8;
            if ((Image.BitsPerPixel * NumberOfPixels) % 8)
             ++NumberOfBytes; // Round up if necessary for a 1- or 4-bit image
            

Example

Remarks

By using this low-level method to get any part of a row, you can write a procedure that accesses a single pixel or a rectangular area within the image.

This method accepts an offset parameter (column) in pixels and a length (bytes) in bytes. Therefore, you must consider the BitsPerPixel of the image when specifying these parameters. The following table describes the rules:

BitsPerPixel Column Offset (in Pixels) Bytes to Get
1 Must be a multiple of 8 (such as 0,8, or 16). Can be any number up to the end of the row. Consider that there are 8 pixels per byte.
4 Must be an even number (such as 0, 2, or 4). Can be any number up to the end of the row. Consider that there are 2 pixels per byte.
8 Can be any column within the image. Can be any number up to the end of the row. Consider that there is 1 pixel per byte.
16 Can be any column within the image. Must be a multiple of 2 (such as 2, 4, or 6), because there are 2 bytes per pixel.
24 Can be any column within the image. Must be a multiple of 3 (such as 3, 6, or 9), because there are 3 bytes per pixel.
32 Can be any column within the image. Must be a multiple of 4 (such as 4, 8, or 12), because there are 4 bytes per pixel.
48 Can be any column within the image. Must be a multiple of 6 (such as 6, 12, or 18), because there are 6 bytes per pixel.
64 Can be any column within the image. Must be a multiple of 8 (such as 8, 16, or 24), because there are 8 bytes per pixel.

Do not pass a value in bytes that goes past the end of the row. The process is faster when rows are retrieved sequentially, either top-down or bottom-up.

For more information, refer to Introduction to Image Processing With LEADTOOLS.

Requirements

Target Platforms: Silverlight, Windows XP, Windows Server 2003 family, Windows Server 2008 family, Windows Vista, Windows 7, MAC OS/X (Intel Only), Windows Phone 7

See Also